BOOK ONE / VISUAL FIELD GUIDE

Interface Atlas.

A gallery of game interfaces, studied beside the screens of Snake Eyes.

Browse the studies ↓
FIG. 01  /  CURRENT BUILDR32
SIGMA EPSILON · ESTATE MENU1600 × 900
01 / THE RESEARCH BOARD

Current direction

28 STUDIES   /   84 COMPONENTS

Follow each question from the current game capture to its reference gallery. Starred examples appear beside the capture they inform.

STAGE I

Player decisions and journeys

02.01Who is trying to do what?Research brief Gallery in queueLoading direction…
02.02What can we learn by watching?Research brief Gallery in queueLoading direction…
02.03Which follow-up separates two explanations?Research brief Gallery in queueLoading direction…
03.01What problem did the studio face?Research brief Gallery in queueLoading direction…
03.02Which design choice addressed it?Research brief Gallery in queueLoading direction…
03.03Does its reasoning travel?Research brief Gallery in queueLoading direction…
04.01What does this destination promise?Research brief Gallery in queueLoading direction…
04.02Which destinations belong together?Research brief Gallery in queueLoading direction…
04.03Where would someone look first?Research brief Gallery in queueLoading direction…
05.01What should Back restore?Research brief Gallery in queueLoading direction…
05.02What if the old focus disappears?Research brief Gallery in queueLoading direction…
05.03What should refresh after a turn change?Research brief Gallery in queueLoading direction…
STAGE II

Reading the still screen

06.01Which fact should win the first glance?Research brief Gallery in queueLoading direction…
06.02What could draw attention away?Research brief Gallery in queueLoading direction…
06.03How should priority change with the task?Research brief Gallery in queueLoading direction…
07.02Which values belong to this subject?Research brief Gallery in queueLoading direction…
07.03When does a panel clarify the group?Research brief Gallery in queueLoading direction…
08.01Can I distinguish these words and values?Research brief Gallery in queueLoading direction…
08.02Does the label survive translation?Research brief Gallery in queueLoading direction…
08.03Can a long name keep its meaning?Research brief Gallery in queueLoading direction…
10.01What still fits at another size?Research brief Gallery in queueLoading direction…
10.02What can move before it becomes too small?Research brief Gallery in queueLoading direction…
10.03Which information zone needs protection?Research brief Gallery in queueLoading direction…
11.01What must a newcomer learn now?Research brief Gallery in queueLoading direction…
11.02Where can optional help live?Research brief Gallery in queueLoading direction…
11.03Can a returning player act unaided?Research brief Gallery in queueLoading direction…
STAGE III

Input, access and recovery

12.01What has my attention?Research brief Gallery in queueLoading direction…
12.02What is persistently selected?Research brief Gallery in queueLoading direction…
12.03Which change has actually been accepted?Research brief Gallery in queueLoading direction…
13.01Where does focus begin?Research brief Gallery in queueLoading direction…
13.02Where will the next direction go?Research brief Gallery in queueLoading direction…
13.03What changes when I switch input devices?Research brief Gallery in queueLoading direction…
14.01How easy is the target to reach?Research brief Gallery in queueLoading direction…
14.02What physical effort does activation require?Research brief Gallery in queueLoading direction…
14.03When is another confirmation worthwhile?Research brief Gallery in queueLoading direction…
15.01Which fact needs an equivalent cue?Research brief Gallery in queueLoading direction…
15.02What should be spoken and in what order?Research brief Gallery in queueLoading direction…
15.03Which alternatives should a player control?Research brief Gallery in queueLoading direction…
16.01What can I do while the request is pending?Research brief Gallery in queueLoading direction…
16.02What should cancellation or failure restore?Research brief Gallery in queueLoading direction…
16.03What if two responses arrive out of order?Research brief Gallery in queueLoading direction…
STAGE IV

Reuse, truth and motion

17.02What art or meaning belongs to the screen?Research brief Gallery in queueLoading direction…
17.03Which control deserves its own treatment?Research brief Gallery in queueLoading direction…
18.01Where does the displayed fact originate?Research brief Gallery in queueLoading direction…
18.02Who turns data into a readable value?Research brief Gallery in queueLoading direction…
18.03What survives a rebuilt panel?Research brief Gallery in queueLoading direction…
19.01Which facts may this viewer know?Research brief Gallery in queueLoading direction…
19.02Which consequences are predictable?Research brief Gallery in queueLoading direction…
19.03When may the actual result appear?Research brief Gallery in queueLoading direction…
20.01What relationship can movement explain?Research brief Gallery in queueLoading direction…
20.02When is a local accent enough?Research brief Gallery in queueLoading direction…
20.03What meaning survives with motion reduced?Research brief Gallery in queueLoading direction…
21.01What happens during rapid navigation?Research brief Gallery in queueLoading direction…
21.02Which events must retain their order?Research brief Gallery in queueLoading direction…
21.03What should a late viewer see?Research brief Gallery in queueLoading direction…
22.01Can the cue be identified by sound?Research brief Gallery in queueLoading direction…
22.02Which cue should win when sounds collide?Research brief Gallery in queueLoading direction…
22.03What does the scene convey in silence?Research brief Gallery in queueLoading direction…
STAGE V

Experience, evidence and handoff

23.03What identity survives a simpler treatment?Research brief Gallery in queueLoading direction…
24.01Did the player interpret it correctly?Research brief Gallery in queueLoading direction…
24.02How did it feel to use?Research brief Gallery in queueLoading direction…
24.03What if accuracy and enjoyment disagree?Research brief Gallery in queueLoading direction…
26.01What single change are we comparing?Research brief Gallery in queueLoading direction…
26.02Which outcome would count as improvement?Research brief Gallery in queueLoading direction…
26.03How much confidence does the evidence warrant?Research brief Gallery in queueLoading direction…
27.01What did the new UI treatment cost?Research brief Gallery in queueLoading direction…
27.02Which busy state is reproducible?Research brief Gallery in queueLoading direction…
27.03What essential information survives a cheaper treatment?Research brief Gallery in queueLoading direction…
28.02Which earlier note needs an amendment?Research brief Gallery in queueLoading direction…
28.03What exactly should the Architect verify?Research brief Gallery in queueLoading direction…