SNAKE EYESINTERFACE ATLAS
Workbook / Study 02 of 28

Whose experience are we designing for?

40 questions · solo workbook

Foundation review after Study 3, question 41. See the review plan ↗

Question index ⌄

1. Before you play

01What are you trying to do in the game at the moment you want to study?02Which way of checking would answer your question?03What exact build, dated picture or remembered session are you using?04Which part of your usual setup matters for this attempt?05What did you already know about this screen before you looked at it today?

2. Find the sound settings

06Which row does the menu mark before your first input?07Which destination do you expect will let you change the sound?08What on the menu makes you expect your chosen input will open that destination?09What path did the marker actually take to the row you activated?10What was the first visible response after you activated that row?11Where did the marker land when you used Back from the settled page?12Which stretch of that route, if any, felt slow to you?

3. Read the Classic battle

13Whose turn do you read when you return to this frame?14What, if anything, has the game told you about the result of the roll?15Which words or marks did you actually look at to answer?16Which part of your answer came from knowing the rules before you saw the frame?17What would you choose to do while the board is in this state?18Before trying it, what do you expect one press on Attack to do here?19If you tried that input in a matching live state, what visibly changed first?

4. Explain a pause

20What could a silent screen recording show about the moment before Keep editing was chosen?21What two different goals could account for that same pause?22What would you ask yourself right after a pause like that to find out what it meant?23Before you finish your own portrait pair, what do you expect to see the next time you open it?24If you saved and reopened a disposable local profile, what did the two cards actually show?

5. Read a shipped example

25What is one input the game records in the training display?26Where can you find a visible consequence of play in the same image?27What would you still need to know before calling one of those inputs a mistake?28If Back takes you somewhere unexpected in Snake Eyes, which two events would you record separately?

6. Compare one thing

29What single detail will you vary for this comparison?30What will you hold steady so the two attempts are comparable?31What did you already know on the second pass because of what you tried first?32At the same point in the second pass, what was the clearest difference you noticed?33What do you think accounts for the pattern across your two passes?34What else could explain the difference you noticed?35What single observation on your next pass would separate those two explanations?

7. Your decision for the Architect

36Which part of that moment would you want to preserve even if you could make the task faster?37What one detail do you choose to keep, revise or leave open today?38What specific moment should the Architect look at to understand your decision?39What result from another solo attempt would make you reconsider that choice?40What question about someone else’s experience belongs in Part 2?
Review & turn in →
Group 4 of 7 · Explain a pause

Start with the fictional portrait trace in the reading, then use your own portrait pair for the last two questions.

Question 24 of 40 · Observation

If you saved and reopened a disposable local profile, what did the two cards actually show?

If you chose to keep editing or only saw a picture, leave persistence untested.

Open this question’s reading and materials ↓
What was it like for you?

What were you doing for yourself in the quietest moment of your attempt?

Try this question on three Snake Eyes screens

Finish your first prediction, then choose a screen. Describe one cue, one thing you did and how that moment felt.

Estate home

Linger by the serpent if you want. What, if anything, kept you in the room once you knew how to leave?

Welcome home. A small marker sits beside Campaign, with a list of destinations to the left of a gold serpent.R32 Release · Welcome home · dated reference, 2 November 2026Open the field guide and ranked references ↗
WATCH AT YOUR DESK

Try this first look on your own. After recording your prediction, compare it with the clip.

Section plan · about 12–22 minutes

Interrogate a pause without rushing it

Review a selected portrait and its paired stance on the dated frame or a disposable profile. Name the moment you would choose Keep editing. Was there a particular shape or expression you still wanted to compare, or did you need to know what Save would preserve? Watch the 2015 Until Dawn entrance and compare its moving face to its written status. Read director Will Byles on why the team wanted that face present.

Bring back · Your own reason for pausing, a second explanation that would fit the same visible behavior and a sign that would separate them on replay.

One set of captures serves this entire section. Open the question that collects them →

Will Byles · Until Dawn and the face on the status screen ↗ · Find the interview exchange about the characters looking at the player from the interface. Compare Byles’s creative intention with what you can point to in the 2015 status clip.

Full lesson, readings and screenings →

Opening your private answer space…