SNAKE EYESINTERFACE ATLAS
Workbook / Study 02 of 28

Whose experience are we designing for?

40 questions · solo workbook

Foundation review after Study 3, question 41. See the review plan ↗

Question index ⌄

1. Before you play

01What are you trying to do in the game at the moment you want to study?02Which way of checking would answer your question?03What exact build, dated picture or remembered session are you using?04Which part of your usual setup matters for this attempt?05What did you already know about this screen before you looked at it today?

2. Find the sound settings

06Which row does the menu mark before your first input?07Which destination do you expect will let you change the sound?08What on the menu makes you expect your chosen input will open that destination?09What path did the marker actually take to the row you activated?10What was the first visible response after you activated that row?11Where did the marker land when you used Back from the settled page?12Which stretch of that route, if any, felt slow to you?

3. Read the Classic battle

13Whose turn do you read when you return to this frame?14What, if anything, has the game told you about the result of the roll?15Which words or marks did you actually look at to answer?16Which part of your answer came from knowing the rules before you saw the frame?17What would you choose to do while the board is in this state?18Before trying it, what do you expect one press on Attack to do here?19If you tried that input in a matching live state, what visibly changed first?

4. Explain a pause

20What could a silent screen recording show about the moment before Keep editing was chosen?21What two different goals could account for that same pause?22What would you ask yourself right after a pause like that to find out what it meant?23Before you finish your own portrait pair, what do you expect to see the next time you open it?24If you saved and reopened a disposable local profile, what did the two cards actually show?

5. Read a shipped example

25What is one input the game records in the training display?26Where can you find a visible consequence of play in the same image?27What would you still need to know before calling one of those inputs a mistake?28If Back takes you somewhere unexpected in Snake Eyes, which two events would you record separately?

6. Compare one thing

29What single detail will you vary for this comparison?30What will you hold steady so the two attempts are comparable?31What did you already know on the second pass because of what you tried first?32At the same point in the second pass, what was the clearest difference you noticed?33What do you think accounts for the pattern across your two passes?34What else could explain the difference you noticed?35What single observation on your next pass would separate those two explanations?

7. Your decision for the Architect

36Which part of that moment would you want to preserve even if you could make the task faster?37What one detail do you choose to keep, revise or leave open today?38What specific moment should the Architect look at to understand your decision?39What result from another solo attempt would make you reconsider that choice?40What question about someone else’s experience belongs in Part 2?
Review & turn in →
Group 5 of 7 · Read a shipped example

Open Street Fighter 6 in the observation gallery and look at the training frame before reading the study notes.

Question 28 of 40 · Next test

If Back takes you somewhere unexpected in Snake Eyes, which two events would you record separately?

Borrow the distinction you just used in the training screen.

Open this question’s reading and materials ↓
What was it like for you?

What would a picture leave you guessing about even after you can describe the controls?

Try this question on three Snake Eyes screens

Finish your first prediction, then choose a screen. Describe one cue, one thing you did and how that moment felt.

Estate home

Move the estate marker one row. What would a list of your inputs miss about how that movement felt?

Welcome home. A small marker sits beside Campaign, with a list of destinations to the left of a gold serpent.R32 Release · Welcome home · dated reference, 2 November 2026Open the field guide and ranked references ↗
WATCH AT YOUR DESK

Watch for this. Apply the training-screen distinction to Back in Snake Eyes. Name the input event and a separate screen or focus change that you could check afterward.

Read an input trace without reading a mind18 sec · English captions
Chapters, transcript and source

Apply the Street Fighter 6 training-screen distinction to one Snake Eyes action.

Use the Capcom training image in the workbook gallery to identify a direction or button. The source card points you to that evidence.

The move a player wanted belongs in a separate note. A recorded button alone cannot explain an intention.

In your live run, record what you pressed and what appeared next. Then describe what you had wanted the press to achieve.

Snake Eyes R32 Windows release captures, 2 November 2026. The moving brackets and enlarged details annotate archival stills. Original teaching diagrams refer to the credited sources in the workbook and gallery. Use those sources for original game images or developer testimony. The method cards illustrate a solo exercise.

After watching. What would you still have to explain in your own words?

Section plan · about 10–21 minutes

Read a field observation without reading a stranger’s mind

Choose one gallery reference. Street Fighter 6 shows registered inputs, Pentiment offers a text choice, and Forza Motorsport adds cues to road information. Describe one action or displayed value, list two explanations for a plausible pause and phrase a neutral question for an actual player. When using the Forza clip, listen for the steering and track-boundary cues separately. For a dialogue alternative, Laura Kate Dale describes her reading preferences alongside 2024 Until Dawn settings. Identify a personal statement, a visible option and a cut in the review.

Bring back · A three-line reference note with a precise source, its task and the difference between a fact visible or audible there and your interpretation.

Visual fieldwork ↗ · Under “Visual fieldwork,” read “What can you see happen?” and the next paragraph on a neutral follow-up. Open the screenshot or clip before its editorial caption.

In the studio

Hear direction and proximity as two different facts · 0:24

The team describes two signals while a red car follows the circuit. Listen for where to steer and for the warning that the car is nearing the track edge. Those cues answer different questions.

The edge alert warns of proximity. It does not certify an off-track event. This excerpt illustrates the developers’ method and cannot establish that these sounds suit a different player or game.Xbox / Turn 10 Studios · Forza Motorsport, Blind Driving Assists · full source ↗
Interrupt play to inspect the current character · 0:18

Follow the cut from the snowy exterior to Mike’s Character Info, then to the evidence tabs. Which information tells a returning player who they are following?

The source title calls this a pause menu. Its first visible panel is Character Info. The physical control, precise simulation state and focus on return are outside this excerpt.Game Dev References · original PS4 gameplay, Supermassive Games / Sony Computer Entertainment · full source ↗
Adjust subtitle presentation in the PS5 rebuild · 0:41

Watch the General options, a speaking character in the scene and the return to Accessibility settings. Dale describes subtitle size, names, background opacity and an alternate font, then discusses transcripts for interactions.

This is Dale’s edited review of the 2024 PS5 version. Her font preference is personal. The cuts do not demonstrate an uninterrupted settings-to-gameplay test or the 2015 PS4 controls.Laura Kate Dale · Access-Ability, Until Dawn PS5 Accessibility Review · full source ↗
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