SNAKE EYESINTERFACE ATLAS
Workbook / Study 02 of 28

Whose experience are we designing for?

40 questions · solo workbook

Foundation review after Study 3, question 41. See the review plan ↗

Question index ⌄

1. Before you play

01What are you trying to do in the game at the moment you want to study?02Which way of checking would answer your question?03What exact build, dated picture or remembered session are you using?04Which part of your usual setup matters for this attempt?05What did you already know about this screen before you looked at it today?

2. Find the sound settings

06Which row does the menu mark before your first input?07Which destination do you expect will let you change the sound?08What on the menu makes you expect your chosen input will open that destination?09What path did the marker actually take to the row you activated?10What was the first visible response after you activated that row?11Where did the marker land when you used Back from the settled page?12Which stretch of that route, if any, felt slow to you?

3. Read the Classic battle

13Whose turn do you read when you return to this frame?14What, if anything, has the game told you about the result of the roll?15Which words or marks did you actually look at to answer?16Which part of your answer came from knowing the rules before you saw the frame?17What would you choose to do while the board is in this state?18Before trying it, what do you expect one press on Attack to do here?19If you tried that input in a matching live state, what visibly changed first?

4. Explain a pause

20What could a silent screen recording show about the moment before Keep editing was chosen?21What two different goals could account for that same pause?22What would you ask yourself right after a pause like that to find out what it meant?23Before you finish your own portrait pair, what do you expect to see the next time you open it?24If you saved and reopened a disposable local profile, what did the two cards actually show?

5. Read a shipped example

25What is one input the game records in the training display?26Where can you find a visible consequence of play in the same image?27What would you still need to know before calling one of those inputs a mistake?28If Back takes you somewhere unexpected in Snake Eyes, which two events would you record separately?

6. Compare one thing

29What single detail will you vary for this comparison?30What will you hold steady so the two attempts are comparable?31What did you already know on the second pass because of what you tried first?32At the same point in the second pass, what was the clearest difference you noticed?33What do you think accounts for the pattern across your two passes?34What else could explain the difference you noticed?35What single observation on your next pass would separate those two explanations?

7. Your decision for the Architect

36Which part of that moment would you want to preserve even if you could make the task faster?37What one detail do you choose to keep, revise or leave open today?38What specific moment should the Architect look at to understand your decision?39What result from another solo attempt would make you reconsider that choice?40What question about someone else’s experience belongs in Part 2?
Review & turn in →
Group 1 of 7 · Before you play

Pick a question about your own experience that one short attempt could help answer.

Question 04 of 40 · Observation

Which part of your usual setup matters for this attempt?

Name the input, viewing distance or adjustment you actually used. Record an interruption if you are testing a return.

Open this question’s reading and materials ↓
What was it like for you?

What question about your own session would be worth answering before changing the screen?

Try this question on three Snake Eyes screens

Finish your first prediction, then choose a screen. Describe one cue, one thing you did and how that moment felt.

Estate home

Think of the last time you returned to the estate. What did you want from the room before continuing?

Welcome home. A small marker sits beside Campaign, with a list of destinations to the left of a gold serpent.R32 Release · Welcome home · dated reference, 2 November 2026Open the field guide and ranked references ↗
WATCH AT YOUR DESK

Watch for this. Look at the device in your hands and the display from your actual seat. Keep only the setup or interruption detail that matters to this attempt.

Choose the run you actually need18 sec · English captions
Chapters, transcript and source

Start with a genuine goal and choose a kind of evidence suited to the question.

Describe what you wanted to do in one finishable sentence. Include prior familiarity only if it matters for this attempt.

A memory can recover context. A device run can show the path you actually took. Add reflection if the reason behind one action matters.

A useful note lets you recreate the relevant conditions without pretending you can see a familiar screen for the first time again.

Snake Eyes R32 Windows release captures, 2 November 2026. The moving brackets and enlarged details annotate archival stills. The method cards illustrate a solo exercise.

After watching. What difference would another setup introduce?

Section plan · about 5–11 minutes

Make your own starting point visible

Choose a pass you can actually do today on the estate, in opponent-turn battle, or in portrait review. In one breath name the goal, input device, viewing distance and what you already know from making or playing the game. Choose whether paper, a dated image or the running game can answer the question as worded.

Bring back · One dated starting condition, one observable stopping point and a note about familiarity or interruption.

Choose how to examine your own playthrough ↗ · Under the choice of methods, read the distinction among an ordinary pass, immediate reflection and replay. Choose one row in the context matrix.

Full lesson, readings and screenings →

Opening your private answer space…